Aulfhelm

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Athaneal
The Elven Ghost

Perchance an instance of luck struck the party. Whilst adventuring toward the land of the Elves, they fell into an abandoned fortress. After fighting off a field of undead monsters, the party encountered the ghost of Athaneal, a great Elven warrior from a bygone era when elves and their stories were not forbidden knowledge but the discussion of all of those throughout the land. 

Thaddeus, our paladin and brave protector and Defeater of the Damned, fought valiantly against the Millistreial, Elven Protector of the Western Hold Athaneal, but died quickly and painfully. 

Thaddeus, ever vigilant against the clutches of Death, knowing His ways and possessing knowledge as to how to aptly "deal" with death, bargained and became — in exchange for a life of servitude, but a life nonetheless — The Hand of Death, Nargopsthros in the Olde Tongue. 

Upon resurrection, Wrath the Wizard and Nargopsthros realized that Athaneal held knowledge that was key to discovering the history of the staff that Wrath gained from the entrance into the Labyrinth which led the party to Underelm in the first place. 

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